Touch input response time optimisations. New support for Android Fold / Flip Phones and Tablets. New High Frame Rate rendering on devices with 90Hz, 120Hz, 144Hz displays. Lossless Game Music and new audio engine. I think there are a lot of cool indie games on steam that would not be there if they had to go through greenlight - hell, I'm pretty sure VVVVVV would never have gotten on steam through greenlight. A new version of Super Hexagon, fully updated for Android 11/12 Patch notes: - Game Updated with Android 11/12 Support. Which may mean, for example, giving away lots of cool details about your game that you might prefer to let people discover on their own. If you want to get your game on steam as it currently stands, you no longer just have to convince Valve your game is worthwhile, which is hard enough - you have to convince the public. It forces indie devs to become PR people, whether they like it or not. Ideally, I'd love to see steam highlight amazing games that really need the exposure instead of just becoming a popularity contest. Go beyond the App Store and head online to power up gaming on your Apple. It has the same problem all rating systems like this have - it disproportionately benefits already popular games, and makes it harder for niche, experimental stuff to get noticed. From Fortnite to retro classics: browser and streaming games for iPhone and. I recognise that valve have a problem that needs to be solved I just don't know if greenlight is a good solution to that problem. The other aspect is whether or not Greenlight is itself a good solution to discovering new games for steam, and I'm sceptical. ![]() Jonas wrote a very interesting essay on why that is, which I agree with completely. ![]() ![]() Well, ok, there's two aspects of this really - first, the $100 fee, which is unequivocally bullshit.
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